Photogrammetry and stereoscopy have been intimately linked for decades.
Early generations of photogrammetric instruments, such as
stereocomparators and analogue and analytical stereoplotters,
incorporated intricate mechanisms. These ingeniously designed precision
instruments superimposed two photographs of Earth’s surface in the human
vision system to form a stereomodel. A “floating mark” was inserted in
this virtual miniature to measure points, lines, areas and contours.
The advent of digital photogrammetry brought great change. The “floating
mark” became simple indeed, with a few colored pixels in the
corresponding positions on each image. There were challenges to achieve
smooth roaming of two large RGB images with respect to stationary
cursors, as opposed to simply moving the cursors over the images, but
modern PCs and graphics cards have overcome these obstacles. The focus,
therefore, falls on the technology used to achieve stereoscopic viewing
of two digital images.
A Historical Perspective
During the analogue and analytical years, photogrammetrists placed
enormous importance on the minutiae of the instruments’ viewing systems.
Entire benchmarks could swing on whether an analytical plotter’s
floating mark was opaque or transparent or on the magnification ratio of
its oculars. This emphasis reappeared in the digital world in the early
1990s, when suppliers asserted the merits of their chosen viewing
systems.
The antagonists fell into two clear camps. One group preferred active
viewing, whereby the left and right images were shown in rapid
succession on a cathode ray tube (CRT) monitor. Left-right progression
was synchronized by means of an infrared emitter with a pair of active,
battery-powered eyewear containing liquid crystal display (LCD)
shutters. The other group opted for passive eyewear, whereby the images
were circularly polarized in opposite directions by means of a liquid
crystal bezel placed in front of the CRT monitor and viewed through
eyewear resembling sunglasses. Moreover, there was a vigorous debate
about the advantages or disadvantages of single monitor or “single-head”
workstations vs. dual monitor or “dual-head” workstations. In the latter
case, one monitor was typically used for the stereoscopic view and the
other for the user interface.
Some users also regarded monitor sizes and
shapes as critical. A less animated, but still vocal, debate
concerned the method of controlling the movement of the “floating mark”
with respect to the stereo model. A standard computer mouse could be
used, accompanied by arrow keys for the Z axis until the three-button
mouse or scroll wheel versions were invented. Soon after, various types
of space balls, force sticks, 3-D mice, digitizing tablets and other
devices were pressed into service. Meanwhile, some users have remained
faithful to the traditional hand wheels and foot disk combination from
the analog and analytical eras.
Current Systems
Most of these debates have subsided, as today’s suppliers are
deferring to customer requirements by offering a variety of
solutions. Customers can choose active or passive viewing systems;
cursor sizes, shapes and colors are flexibly controlled by software;
suppliers support 3-D control devices of several types from several
sources; and workstations can be accommodated in either single- or
dual-head configurations from the same software.
Today’s most common viewing solutions used for production
photogrammetry are from MacNaughton (www.nuvision3d.com) or StereoGraphics, a Real D Scientific Division (www.stereographics.com),
both of which offer both active and passive solutions. MacNaughton’s
NuVision 21SX bezel kits and 60 GX active eyewear kits and
StereoGraphics’ range of CrystalEyes Eyewear with Emitters and
Monitor ZScreen bezel kits are the workhorses of photogrammetric
production today. Enabling photogrammetric software to operate with
one solution or another is much easier than it was a decade ago,
when even changing a graphics card implied a daunting programming
effort. Additionally, active eyewear solutions have become lighter
and less expensive while the passive ones have become brighter and
better, and they can be integrated into monitors as well as in the
form of bezels placed over off-the-shelf monitors. Many sizes and
shapes of CRT monitors have been used. Refresh rates of at least 100
Hz are necessary to make the left and right images appear and
disappear quickly enough for the brain to achieve stereoscopic
fusion without flickering.
Not only has the debate about the various technologies died down,
but the role of stereoscopic viewing in photogrammetry has lessened,
too. In the days of analogue instruments, most operations were
stereoscopic, and the bulk of daily work consisted of manual
measurement and the tracing of features for line maps. Today, the
emphasis has moved toward orthorectified imagery, often delivered as
a layer for a GIS database. Moreover, triangulation and extraction
of digital terrain models are highly automated, so processes
formerly requiring a human operator now run unattended. There is
greater use of multimode imagery, acquired from different sensors.
Stereoscopic viewing is more difficult in this context, owing not
only to scale differences between the images (the human brain can
accommodate a scale difference of 15 percent, but stereoscopy
becomes difficult beyond that), but also to the characteristics of
different kinds of images. For example, images from space are
usually lower resolution than aerial photography, and radar images
look rather unlike electro-optical imagery.
There is still no practical substitute, however, for human labor in
two photogrammetric operations: editing automatically generated
digital terrain models—though the increasing popularity of airborne
Light Detection and Ranging (LiDAR) technology may eventually reduce
the role of photogrammetric heighting—and collecting and editing
point, line and area features. Thus, stereoscopic viewing seems
destined for a bright photogrammetric future for many years to come.
Recent Advances
Many companies continue to pursue improved solutions for stereoscopic
viewing, especially with the decline of CRT manufacturing. A recent
entry to the field has been Planar Systems (www.planar.com), whose
StereoMirror uses two LCD screens mounted vertically at an angle to each
other and viewed through a semi-reflecting mirror. The natural
polarization of the LCD screens is exploited, as the polarization of the
image viewed in reflected form on the mirror is reversed and the
stereoscopic image can then be seen by means of passive glasses. Because
both images are “on” all the time, there are no issues with refresh
rate, synchronization, flicker or loss of resolution. Also, the mirror
reduces the brightness of each image by about 50 percent, significantly
less than with the established active and passive solutions. Planar
Systems’ technology also reverses the image going to one of the screens,
so the reflected image appears the same as the one viewed directly.
The holy grail of stereoscopic viewing, however, is a solution requiring
no eyewear. Many manufacturers have been pursuing this capability,
including StereoGraphics with its Synthagram products, Sharp Systems of
America (www.sharpsystems.com)
with its LL-151-3D 15’’ XGA LCD Monitor, Light Space Technologies (www.lightspacetech.com)
with its DepthCube Z1024 Volumetric 3D Display and Neurok Optics (www.neurokoptics.com)
with its 3-D monitors. In many cases, a major challenge has been to
dispense with eyewear yet retain sufficient depth perception for precise
depth measurement and display resolution without reducing the viewing
position so much that it becomes uncomfortable (i.e., the user must
enjoy some freedom of movement without visibly compromising the
stereoscopic effect). Suppliers have developed some exciting, novel
solutions, the role of which will grow in photogrammetry as the products
evolve to meet the requirements.
Although this article focuses on workstations, there’s also an array of
projection technologies available. Like the workstation displays, these
technologies find their main applications not in photogrammetry, but in
more popular applications such as gaming, visualization and simulation.
Some of the aforementioned manufacturers, such as StereoGraphics and
Neurok Optics, offer projection solutions, whereas others focus on the
projection side, such as VizEveryWhere (www.vizeverywhere.com).
Although several approaches are available, the technologies
mentioned here typically are based on high-performance data projectors
that project through polarizing filters on high-brightness screens
viewed through passive polarizing glasses. As such photogrammetric
hardware and software solutions evolve, users will enjoy increasingly
economical systems that will ensure greater productivity and accuracy,
as well as reduced fatigue and eye strain.